![]() The days are long enough to get everything you need to done. Once you get into the thick of things, Hokko Life operates on its own time. Lucky that a tree was blocking the path to anything else! From there the tree goes away and the game opens up quickly. You arrive in town via a train one evening, looking for a fresh start in life, and despite zero instructions it’s easy to end up where you need to be: the inn. That’s a lot of pressure for one indie game. The problem is, these games are now a dime a dozen and for one to stand out, it really has to be special. I’m sure other farm/life sims were also considered. ![]() The game’s inspiration is clear: I see elements of Animal Crossing and Story of Seasons/Harvest Moon. So I’ve known about Hokko Life for a while now, and have covered it on DDNet in the past. As such, I’ve been keeping an eye out for games that fall into that general category. I spend a shocking amount of time playing Disney Dreamlight Valley and Animal Crossing daily, and that’s before you even get into all the others I’ve had to enjoy.
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